Gilman Family Album
posted by Scott Hsu-Storaker at 12:00 AM
As I started planning my first themed open source library of prop models I thought about the things that resonate with me personally. The most natural thing that kept coming up was to work with my neighborhood. Gilman street is a strip about a mile and a half long and stretches through an amazingly wide range of urban living. From a waterfront horse racing track to bombed out post-industrial factories, trendy home-improvement outlet stores to overpriced fixer-upper working class bungalows, a massive gothic church to hide-away sculpture gardens. There is a wealth of material -- and it's my home.
The other inspiration for this project is the real Gilman Street Project, 924 Gilman street, an all-ages, non-profit, collectively organized music and performance venue. It is the birthplace of many of the early 90's punk bands such as Op Ivy, Rancid and Green Day and the spiritual home to a whole generation of DIY projects. I hope to one day live up to the greatness that is the Gilman and have chosen this name to remind myself to always keep it as pure as possible.
As part of this DIY spirit, there are a few rules I have decided on for creating this material.
1. All artwork created for this project will be freely available to the game community. Use it in your game (open source or commercial, either is fine), modify it for your own purposes, beat it up, smack it around. Just don't repackage it and sell it as your own. All usage must include documentation with complete credits. See the link to the Creative Commons license below.

This work is licensed under a Creative Commons Attribution 2.5 License.
2. As much as possible, open source software should be used to create the material included in the library.
3. All material will be created from direct observation of real-world objects, which can be recorded in a variety of ways including photography or sketching. Source imagery should not be downloaded from the internet or scanned from publications and textures should be created from the artist's own photography or hand-painted. The goal here is to strip away as many layers of technological crutches as possible, aiming to get closer to the purity of the artistic vision behind all the pixels and mathmatical formulas.
Here is the family photo album as it stands today.

The current files can be downloaded from here and will always be available on the sidebar of this blog. I am planning on having the final pack done by August 12th, the one-year anniversary of when I started the project.
Stay Free.
~shs~
The holidays just ended and if your family is anything like mine you probably took a bunch of family photos. Well, I thought it would be the perfect time to do that around here as well. I went through one of our work-in-progress content packs and took screenshots of everything I could find. But first, a little background on why I chose this particular project as my starting point.
As I started planning my first themed open source library of prop models I thought about the things that resonate with me personally. The most natural thing that kept coming up was to work with my neighborhood. Gilman street is a strip about a mile and a half long and stretches through an amazingly wide range of urban living. From a waterfront horse racing track to bombed out post-industrial factories, trendy home-improvement outlet stores to overpriced fixer-upper working class bungalows, a massive gothic church to hide-away sculpture gardens. There is a wealth of material -- and it's my home.
The other inspiration for this project is the real Gilman Street Project, 924 Gilman street, an all-ages, non-profit, collectively organized music and performance venue. It is the birthplace of many of the early 90's punk bands such as Op Ivy, Rancid and Green Day and the spiritual home to a whole generation of DIY projects. I hope to one day live up to the greatness that is the Gilman and have chosen this name to remind myself to always keep it as pure as possible.
As part of this DIY spirit, there are a few rules I have decided on for creating this material.
1. All artwork created for this project will be freely available to the game community. Use it in your game (open source or commercial, either is fine), modify it for your own purposes, beat it up, smack it around. Just don't repackage it and sell it as your own. All usage must include documentation with complete credits. See the link to the Creative Commons license below.

This work is licensed under a Creative Commons Attribution 2.5 License.
2. As much as possible, open source software should be used to create the material included in the library.
3. All material will be created from direct observation of real-world objects, which can be recorded in a variety of ways including photography or sketching. Source imagery should not be downloaded from the internet or scanned from publications and textures should be created from the artist's own photography or hand-painted. The goal here is to strip away as many layers of technological crutches as possible, aiming to get closer to the purity of the artistic vision behind all the pixels and mathmatical formulas.
Here is the family photo album as it stands today.

The current files can be downloaded from here and will always be available on the sidebar of this blog. I am planning on having the final pack done by August 12th, the one-year anniversary of when I started the project.
Stay Free.
~shs~


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