Monday Morning Polyhacker -- Jan. 23
posted by Scott Hsu-Storaker at 12:00 AM
Another busy and productive week for the coop. I guess the best way to proceed with this roundup is to just go ahead and show you all what we've been working on.











I'll try to get up a zip file this week.
~---~
Looking for Some Partners-in-Crime
OK, I'll just come out and say it -- we're all a little nuts here. Well, at least I am and I know it. I like to give my artwork away and I love to see people use my work in their games and I don't expect anything in return. It's rare to find someone who is as passionate about this as I am and I've been lucky to find a few partners-in-crime to inspire me. As such, I have not been keen about recruiting artists to work alongside me. My thought on recruiting has been that if there is anyone out there that feels the same way I do about the democritization of game art then that person would naturally gravitate to us and would not need convincing. Well, you're here -- maybe you're reading this because you are an artist of this sort. If you are, then consider joining us. We've already got more source material than we can handle in a year's worth of work. And we have a huge backlog of models waiting to be textured, way more than I can finish at my glacial pace. Unlike many volunteer projects out there, your efforts will not go to waste -- your work will be released to the world and our models have already been put into active game projects in just the few short weeks we have been out in the public's eye. Join us if you will -- I shall say no more. You can reach me at scott(at)bowzizzer(dot)com.
~---~
Thousander Club Update
It was a really mixed week for me on the road to 1000. I was sick most of the week, way sicker than I was willing to admit. I had some good success during the week, hitting some of my mini-goals, in particular I was able to do 3 hours before I got home from work on Tuesday. But, alas, I paid for pushing myself hard when I was sick and ended up crashing big-time over the weekend. Again, I am learning a lot about myself, having hit another one of my limits. If I am healthy, I think this is doable still. The question is how to stay healthy while living at the edge of my physical limits or beyond.
Scott's 1000 hours -- 24.10
1000 models -- 99
1000 visitors -- 848 in Jan
1000 downloads -- 249
If things continue as planned and the visitors number goes over 1000 in the first month, I'm gonna stop reporting it every week. Maybe once a month if it seems appropriate.
~---~
See you with my usual jibber-jabber on Thursday.
Stay free.
~shs~
Busy, You Know
Another busy and productive week for the coop. I guess the best way to proceed with this roundup is to just go ahead and show you all what we've been working on.











I'll try to get up a zip file this week.
~---~
Looking for Some Partners-in-Crime
OK, I'll just come out and say it -- we're all a little nuts here. Well, at least I am and I know it. I like to give my artwork away and I love to see people use my work in their games and I don't expect anything in return. It's rare to find someone who is as passionate about this as I am and I've been lucky to find a few partners-in-crime to inspire me. As such, I have not been keen about recruiting artists to work alongside me. My thought on recruiting has been that if there is anyone out there that feels the same way I do about the democritization of game art then that person would naturally gravitate to us and would not need convincing. Well, you're here -- maybe you're reading this because you are an artist of this sort. If you are, then consider joining us. We've already got more source material than we can handle in a year's worth of work. And we have a huge backlog of models waiting to be textured, way more than I can finish at my glacial pace. Unlike many volunteer projects out there, your efforts will not go to waste -- your work will be released to the world and our models have already been put into active game projects in just the few short weeks we have been out in the public's eye. Join us if you will -- I shall say no more. You can reach me at scott(at)bowzizzer(dot)com.
~---~
Thousander Club Update
It was a really mixed week for me on the road to 1000. I was sick most of the week, way sicker than I was willing to admit. I had some good success during the week, hitting some of my mini-goals, in particular I was able to do 3 hours before I got home from work on Tuesday. But, alas, I paid for pushing myself hard when I was sick and ended up crashing big-time over the weekend. Again, I am learning a lot about myself, having hit another one of my limits. If I am healthy, I think this is doable still. The question is how to stay healthy while living at the edge of my physical limits or beyond.
Scott's 1000 hours -- 24.10
1000 models -- 99
1000 visitors -- 848 in Jan
1000 downloads -- 249
If things continue as planned and the visitors number goes over 1000 in the first month, I'm gonna stop reporting it every week. Maybe once a month if it seems appropriate.
~---~
See you with my usual jibber-jabber on Thursday.
Stay free.
~shs~


2 Comments:
About the 1000er club update - I haven't officially started logging my hours. As you know from the 9-5 experiment (http://uhfgood.artoo.net) - i'm just settling into getting that going. I'll probably start officially logging my hours february 1st, so look for it :-)
Keith Weatherby II
10:32 PM
I'll be glad to have the company. I'm sticking to the process of reporting my hours rain or shine. If nothing else I'll be learning a thing or two about myself.
Scott
12:26 AM
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