Screenie Heaven 1
posted by Scott Hsu-Storaker at 12:00 AM
Here's a few recent ones that some friendly developers were kind enough to send along.
Alan from Really Really Good Things Studio made me a few screen shots from their project "Code Name: Monster Island" that feature our telephone pole. Judging by his description of how they are using some other stock assets and content packs, I think it shows how a great looking in-development game can be made using a loose network of indie content creators and devs (something I will discuss at length in a later blog).



locrian, from iNterstices produced some screenshots of the pipe valve he requested. And, most wonderfully, he actually added to it by creating a normal map for it.

See you on Monday with the usual roundup of things we've been working on.
Stay free.
~shs~
I've said this on the forums, but I will say it here also. Whenever someone sends me a screenshot of my work in a game I am in heaven. There is nothing I love more about this project. That is why I am doing this after all -- to see my work used in a game. I don't ask for any money. I am not selling these models I make here. I'm not expecting to get anything from the people who visit here (although people clicking ads would be a nice way for the basic bills to get paid). But, there is one kind of payment I truly do like to receive. That is, people sending me screenies. If you got 'em, send 'em, link 'em, post 'em, whatever 'em. I just LOVE to see 'em. You don't have to do it, it's not a requirement of the deal, but it sure does make my day. I hope to make this a recurring feature here -- you can reach me directly at scott(at)bowzizzer(dot)com.
Here's a few recent ones that some friendly developers were kind enough to send along.
Alan from Really Really Good Things Studio made me a few screen shots from their project "Code Name: Monster Island" that feature our telephone pole. Judging by his description of how they are using some other stock assets and content packs, I think it shows how a great looking in-development game can be made using a loose network of indie content creators and devs (something I will discuss at length in a later blog).



locrian, from iNterstices produced some screenshots of the pipe valve he requested. And, most wonderfully, he actually added to it by creating a normal map for it.

See you on Monday with the usual roundup of things we've been working on.
Stay free.
~shs~


2 Comments:
yay Scotty :)
they look really good
3:32 PM
I am, quite simply, much more excited than I can possibly explain in words. I live for this stuff.
3:59 PM
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