Monday Evening Polyhacker -- Feb. 27
posted by Scott Hsu-Storaker at 10:00 PM
If you've been reading my stuff, you are probably familiar with one of main themes here. Namely, the challenges I face in finding time to work on my art. Basically, I push myself to the edge of my limits and beyond in some cases. Some nights I push my body until I pass out at 3am.
Well, last week, my body pushed back.
On Friday I woke up with a crick in my neck so bad I thought I was not going to be able to get out of bed. My coworkers had a good laugh as I did my best (involuntary mind you) impression of Joan Cusak in Sixteen Candles. I'm much better now, with just some stiffness left, but this was a very pointed reminder to take care of myself at the time that I am taking care of business. I will be making some changes in my life and lifestyle over the next few weeks. I need to be sharp for when the new baby arrives. I may lose a little time on my art intially, but I think that in the long run, I'll probably end the year with the same amount of time spent on art as I would if I continue my late-night-no-exercise ways. I apologize in advance if I am slow in responding to any of you over the next few weeks. Bear with me, all will be good soon.
~---~
Thousander Club Update
As explained above, the week crapped out half way through. Still I got seven hours out of it. Keith, though, really cranked up the hours the past two weeks and has hit the 10% point for the year. Gianfranco, even though he feels like he is not getting enough hours, is making his hours very productive by sticking to his plan of coming up with 1000 game ideas for the year.
GBGames' hours (2/27) -- 23
GBGames' game ideas (2/27) -- 111
I'll do it on monday's hours (2/24) -- 100+
Chris Labombard (2/20) -- 250++
Scott's 1000 hours (2/19) -- 75
1000 models -- 129
1000 downloads -- 544
That's half way on the downloads. Send me screenshots if you got 'em -- it would make my day.
~---~
Stay free.
~shs~
Deeper Deeper Underwater... er
If you've been reading my stuff, you are probably familiar with one of main themes here. Namely, the challenges I face in finding time to work on my art. Basically, I push myself to the edge of my limits and beyond in some cases. Some nights I push my body until I pass out at 3am.
Well, last week, my body pushed back.
On Friday I woke up with a crick in my neck so bad I thought I was not going to be able to get out of bed. My coworkers had a good laugh as I did my best (involuntary mind you) impression of Joan Cusak in Sixteen Candles. I'm much better now, with just some stiffness left, but this was a very pointed reminder to take care of myself at the time that I am taking care of business. I will be making some changes in my life and lifestyle over the next few weeks. I need to be sharp for when the new baby arrives. I may lose a little time on my art intially, but I think that in the long run, I'll probably end the year with the same amount of time spent on art as I would if I continue my late-night-no-exercise ways. I apologize in advance if I am slow in responding to any of you over the next few weeks. Bear with me, all will be good soon.
~---~
Thousander Club Update
As explained above, the week crapped out half way through. Still I got seven hours out of it. Keith, though, really cranked up the hours the past two weeks and has hit the 10% point for the year. Gianfranco, even though he feels like he is not getting enough hours, is making his hours very productive by sticking to his plan of coming up with 1000 game ideas for the year.
GBGames' hours (2/27) -- 23
GBGames' game ideas (2/27) -- 111
I'll do it on monday's hours (2/24) -- 100+
Chris Labombard (2/20) -- 250++
Scott's 1000 hours (2/19) -- 75
1000 models -- 129
1000 downloads -- 544
That's half way on the downloads. Send me screenshots if you got 'em -- it would make my day.
~---~
Stay free.
~shs~


0 Comments:
Post a Comment
Links to this post:
Create a Link
<< Home