Monday, February 13, 2006

Monday Morning Polyhacker -- Feb. 13

posted by Scott Hsu-Storaker at 12:00 AM

Little Model Lost
'Round these parts we kind of pride ourselves on progress. I, at least, get a real charge out of the forward movement of the projects, especially after years of working on other projects that spun around and around in a spiral of almost negative progress. Well, one problem I've seen is that some poor little orphans have gotten lost along the way -- kind of like digital roadkill, debris left on the roadside as we hurtle on at full speed. So, I am going to forego the usual roundup of new things and this week focus on a short list of models we started and for one reason or another put on the back burner. I'll get back to these at some point, don't worry.



















That's it for now. I'll be introducing you all to our new work-in-progress weapon pack as soon as I get a few more things together on it -- there's some real nice things brewing there.

~---~

Working Without a Net
I used up the last of my already-written longer article-like blogs last Thursday. I've got a bunch of bits and pieces, notes and outlines, plans and ideas, but nothing fully written. It'll be a new way of writing for me -- hopefully I can come up with something good by this Thursday.

~---~

Freeze Frame
As we are approaching my self-imposed deadline of Aug 12 for having the Gilman pack done, textured, exported and ready to go, I have decided to set a date for completing modelling. So, only models that have been started by March 5 will go into the pack. Anything started after that will go into some other pack. I think I am up to 40 now -- maybe I can get another 10 in by then. Any overflow will go into another pack later.

~---~

Thousander Update
The idea is starting to catch on. A bunch of people have kind of thrown their hats in the ring, including a group over at GarageGames. I'll report on their hours at some point, but for now you can see the progress at the GG forum thread devoted to the Thousander Club. The interesting thing I am finding is that everyone needs to define the goals in their own way and I think that is a healthy wonderful thing. I imagine this idea will mutate as it spreads.

Gianfranco from GBGames has decided to make his year start from the last week in January until the same time next year. That's a great way to go, I think. Maybe other people who feel like they missed out bacause they didn't hear about it until recently can work on a similar schedule. It was a good week for me -- if the weekend hadn't wiped me out I would have had my first 20 hour week. I'm starting to get the hang of this, but I am still finding that it takes enormous effort to get enough hours in a week. Stay tuned -- I am learning how to do this as I go along.

GBGames' hours -- 10.5
I'll do it on monday's hours -- 25
Scott's 1000 hours -- 54
1000 models -- 120
1000 downloads -- 375

~---~

Stay free.

~shs~

3 Comments:

Anonymous Keith Weatherby II said...

Man I need to catch up, i've less than half the hours in as you ;-)

Keith

9:21 AM

 
Blogger Scott Hsu-Storaker said...

Ah, well, you did start a month later than me -- maybe you can take that into account. Don't worry, com May I will come to a standstill as it gets closer to the due date of my third child. It'll be cool to see what your 100 hour project looks like in a month or two.
Scott

9:52 AM

 
Anonymous Keith Weatherby II said...

I've only got 2 hours so far heh (on that), however I hope to put in some hours on it soon.

Keith

9:01 PM

 

Post a Comment

Links to this post:

Create a Link

<< Home