Monday Morning Polyhacker -- Mar. 6
posted by Scott Hsu-Storaker at 11:13 AM
Recently an old friend stopped by. She is a multi-talented artist who had done a bunch of texture work with my models early last year and volunteered to fit some texturing into her busy schedule. I feel like a beer commercial when I say this, but it's great to get a chance to hang out with an old friend and do some great work together.
First up, she dredged up the textures for the "Ye Olde Tavern" models I already put in.







I'll update the pack in a couple of weeks.
More exciting, though, she cranked out a couple of new ones for the Gilman project.


Here's a couple of new screenshots from my work-in-progress.


~---~
Locking Down Gilman Street
As we are approaching my self-imposed deadline of Aug 12 for having this, our first complete pack, done, textured, exported and ready to go, I have decided to say that modeling is complete on this project. Anything new that feels like it should have fit into it will go into some other pack. On to texturing. Stay tuned.
~---~
Thousander Club Update
Last week I wrote about how my body didn't so much like the way I was pushing it and pushed back. Last week was a recovery week and a chance to start shifting my schedule from a hunched-over-my-computer-at-3am schedule to a get-up-early-and-exercise-and-do-some-productive-work schedule. I managed to fit 10 hours into the bits and pieces of my life and this is with considerably more sleep than I normally get. No new models this week -- it was pretty much all texturing. Everyone is progressing on their goals -- this stuff is really starting to add up. I'm shooting for the 100 mark this week.
GBGames' hours (3/6) -- 24.50
GBGames' game ideas (3/6)-- 126
I'll do it on monday's hours (3/2) -- 112
Scott's 1000 hours (3/6) -- 85
1000 models -- 129
1000 downloads -- 571
~---~
Stay free
~shs~
Old Friends
Recently an old friend stopped by. She is a multi-talented artist who had done a bunch of texture work with my models early last year and volunteered to fit some texturing into her busy schedule. I feel like a beer commercial when I say this, but it's great to get a chance to hang out with an old friend and do some great work together.
First up, she dredged up the textures for the "Ye Olde Tavern" models I already put in.







I'll update the pack in a couple of weeks.
More exciting, though, she cranked out a couple of new ones for the Gilman project.


Here's a couple of new screenshots from my work-in-progress.


~---~
Locking Down Gilman Street
As we are approaching my self-imposed deadline of Aug 12 for having this, our first complete pack, done, textured, exported and ready to go, I have decided to say that modeling is complete on this project. Anything new that feels like it should have fit into it will go into some other pack. On to texturing. Stay tuned.
~---~
Thousander Club Update
Last week I wrote about how my body didn't so much like the way I was pushing it and pushed back. Last week was a recovery week and a chance to start shifting my schedule from a hunched-over-my-computer-at-3am schedule to a get-up-early-and-exercise-and-do-some-productive-work schedule. I managed to fit 10 hours into the bits and pieces of my life and this is with considerably more sleep than I normally get. No new models this week -- it was pretty much all texturing. Everyone is progressing on their goals -- this stuff is really starting to add up. I'm shooting for the 100 mark this week.
GBGames' hours (3/6) -- 24.50
GBGames' game ideas (3/6)-- 126
I'll do it on monday's hours (3/2) -- 112
Scott's 1000 hours (3/6) -- 85
1000 models -- 129
1000 downloads -- 571
~---~
Stay free
~shs~


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