Tuesday, March 21, 2006

Tuesday Morning Polyhacker -- Mar. 21

posted by Scott Hsu-Storaker at 6:01 AM

Winter's Last Bite
It looks like Winter wanted to get in its last licks this week. I was fighting off something last week, Nibbuls was (and is still) knocked flat by something really nasty, my wife and oldest son were sick the whole week, and my coworkers were dropping like flies. I mostly kept the baddies at bay by sleeping it off, but ultimately, between no late nights and having to pick up the slack at home and work from the sickies, that meant little time was left to devote to the projects here. Meh, it happens.

~---~

Polished Off
I finished up another single model a couple weeks ago and finally got around to posting it. Enjoy!



Download the files

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Thousander Club Update
This was the third week of my shift over to a more sane early-riser schedule. Considering that I was fighting off a cold all week it went very well. I managed to wake up before 6:30 each weekday, most without the assistance of an alarm. I got hardly any work done, though.

GBGames' hours (3/20) -- 53
GBGames' game ideas (3/20)-- 156
I'll do it on monday's hours (3/20) -- 133
Scott's 1000 hours (3/19) -- 97
1000 models -- 132
1000 downloads -- 683 (that's almost 60 in the past week for those of you keeping score at home)

~---~

Stay free.

~shs~

2 Comments:

Anonymous Keith Weatherby II said...

I was trying a new thing yesterday, which was get to work at 6 when i woke up and work till 2, which was successful. But today I woke up late again.

I'm thinking I might go to bed at 11 when i can get my schedule fixed, and wake up at 8 and do regular 9-5 work.

In any case I was thinking, what about 1000 completed games. A) yes it sounds like alot. B) It would take an awful long time. and C) There might be alot of not really very good games.

But i'm thinking this may be a good idea for the thousander club. Of course a thousand completed games in a year is next to impossible. But you never know what you can do until you try it. Keep in mind I'm not thinking of doing 1000 completed games in a year though. Maybe not even in a 10 year period. (that would be about 100 games a year or about 10 games a month, and considering most people don't complete 1 game a month 10 years isn't even realistic).

In any case I still need to define what a "completed" game looks like before executing that challenge.

Keith

5:45 PM

 
Anonymous GBGames said...

I'm having trouble with just one completed game this year, let alone 1,000. B-)

I think it would require the use of a general purpose engine. If we can depend on a codebase being solid enough to allow the creation of games as opposed to the technical structures to showcase the game, then it might be possible.

2:52 PM

 

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