Thousander Club Update -- Apr. 17
posted by Scott Hsu-Storaker at 11:33 PM
Casey Dunham's hours (4/3) -- 18
GBGames' hours (4/10) -- 63.5
GBGames' game ideas (4/10)-- 221
I'll do it on monday's hours (3/20) -- 133
Scott's 1000 hours (4/16) -- 129
1000 models -- 144-ish
1000 downloads -- 1035 (Hey, hey, hey)
All right, two of the goals for the thousander club have now been met. With over 100 downloads of our files this week we have easily surpassed the thousand downloads mark in just over 3 months. You may recall that we also passed the thousand visitors per month mark at the end of January -- this month we are closing in on almost double that. Thank you again to everyone for all your enthusiasm and encouragement. It would tickle me to keep that positive vibe going through the time when I will be less available for the next few months.
Stay free.
~shs~
I'm a little early this week, so I have no new numbers from anyone else, just me.
Casey Dunham's hours (4/3) -- 18
GBGames' hours (4/10) -- 63.5
GBGames' game ideas (4/10)-- 221
I'll do it on monday's hours (3/20) -- 133
Scott's 1000 hours (4/16) -- 129
1000 models -- 144-ish
1000 downloads -- 1035 (Hey, hey, hey)
All right, two of the goals for the thousander club have now been met. With over 100 downloads of our files this week we have easily surpassed the thousand downloads mark in just over 3 months. You may recall that we also passed the thousand visitors per month mark at the end of January -- this month we are closing in on almost double that. Thank you again to everyone for all your enthusiasm and encouragement. It would tickle me to keep that positive vibe going through the time when I will be less available for the next few months.
Stay free.
~shs~


2 Comments:
This Donald from GG when are you guys going to start working on some buildings and in game structures.
9:12 AM
Hey Donald, the answer is when Constructor comes out. I am on OSX and the only real map editor available is GTK Radiant and there are some issues about the ability to use it for our purposes -- plus that I can't get it to work properly to make DIF files. For now, it is just the environment props -- some are already in DTS format, though, so they can be put straight into the Torque mission editor no problem.
Scott
10:31 AM
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