Happy Birthday!
posted by Scott Hsu-Storaker at 2:01 PM

Hey Everyone, we've hit a milestone around here! We turn one year old today.
When I first started publically posting progress on our projects our group was still very young. Since then, we've grown. Though we still have a ton of work left to do, we've grown surprisingly far beyond my early expectations. Here is a little excerpt from January:
Since then, 35 models has become 150, 50 downloads has become 2000, a handful of visitors has become 1800 a month from over 60 different countries, and we are now a mere 18 textures away from having our first project completed. Probably the biggest change, though, is that all the references to "I" in the above quote now need to change to "We" as this is now a true community project and has already grown well beyond what Terry and I could have hoped for a year ago. Word is spreading and the encouragement of the indie development community, more than anything, is what excites us to continue to work our butts off. I've said it before and I'll say it again I am thankful for the opportunity to work with such great artists. Not bad for a project that is run entirely in the nooks and crannies of our busy lives.
Part of the fun of working on our project is that it is a wide open pioneering place. Anyone who contributes can carve out their own space within the walls of our community. Following on the heels of the open-content free model libraries I started up and spend the bulk of my time on, most of the artists in the coop have recently started up their own projects. So, while we are celebrating our one year birthday, I thought that this would be a good time to celebrate some other births around our group. Most are still just in the beginning stages but they all show a nice glow of health and hope for growth. Here are just a few, I'll write more about them in the future or maybe I can coerce each of these people to write a little something for here:
Genesis RTS. Nibbuls has started up a real time strategy project that is already, after a few short months, approaching its own first milestone. I'll be helping out on it as well once I finish up a few things.
Texture Coop. Yaniv has taken the lead-out on growing a library of raw and tileable textures that will be freely available in a way similar to our model libraries.
The Umbrella Man has just started up a project devoted to larger building-scale models.
HanClinto has started work on an isometric 2D game.
A group has resurrected an old character model and are examining the possibility of preparing a textured model that we can distribute.
Khaine has started up a lengthy end-to-end tutorial for creating models with game engines in mind that should greatly expand on the work he has done already.
Terry has a hatful of projects just waiting to bust out.
Also, it seems everyone who stops by and contributes occasionally or provides feedback on our work in progress has something or another cooking on the side.
In short, the future looks bright.
Stay free.
~shs~
Birthdays All Around

Hey Everyone, we've hit a milestone around here! We turn one year old today.
When I first started publically posting progress on our projects our group was still very young. Since then, we've grown. Though we still have a ton of work left to do, we've grown surprisingly far beyond my early expectations. Here is a little excerpt from January:
"I surprised myself when I recently looked back and counted the amount of work I had done over the first few months on this project. To date, I have created over 35 models, some of which I have completed and released on the forums. My work, a lot still in the work-in-progress stage even, has been downloaded over 50 times now and I have gotten great feedback and encouragement from people whose work I greatly respect."
Since then, 35 models has become 150, 50 downloads has become 2000, a handful of visitors has become 1800 a month from over 60 different countries, and we are now a mere 18 textures away from having our first project completed. Probably the biggest change, though, is that all the references to "I" in the above quote now need to change to "We" as this is now a true community project and has already grown well beyond what Terry and I could have hoped for a year ago. Word is spreading and the encouragement of the indie development community, more than anything, is what excites us to continue to work our butts off. I've said it before and I'll say it again I am thankful for the opportunity to work with such great artists. Not bad for a project that is run entirely in the nooks and crannies of our busy lives.
Part of the fun of working on our project is that it is a wide open pioneering place. Anyone who contributes can carve out their own space within the walls of our community. Following on the heels of the open-content free model libraries I started up and spend the bulk of my time on, most of the artists in the coop have recently started up their own projects. So, while we are celebrating our one year birthday, I thought that this would be a good time to celebrate some other births around our group. Most are still just in the beginning stages but they all show a nice glow of health and hope for growth. Here are just a few, I'll write more about them in the future or maybe I can coerce each of these people to write a little something for here:
Genesis RTS. Nibbuls has started up a real time strategy project that is already, after a few short months, approaching its own first milestone. I'll be helping out on it as well once I finish up a few things.
Texture Coop. Yaniv has taken the lead-out on growing a library of raw and tileable textures that will be freely available in a way similar to our model libraries.
The Umbrella Man has just started up a project devoted to larger building-scale models.
HanClinto has started work on an isometric 2D game.
A group has resurrected an old character model and are examining the possibility of preparing a textured model that we can distribute.
Khaine has started up a lengthy end-to-end tutorial for creating models with game engines in mind that should greatly expand on the work he has done already.
Terry has a hatful of projects just waiting to bust out.
Also, it seems everyone who stops by and contributes occasionally or provides feedback on our work in progress has something or another cooking on the side.
In short, the future looks bright.
Stay free.
~shs~


6 Comments:
Congrats guys! Good to see the coop is still going strong. :)
5:08 PM
Hey Mocheeze. Thanks for the encouragement -- we're still pluggin along.
10:38 AM
Great work! I guess communism does work in some cases ;-) But seriously congrats.
By the way, i'm going to try to jump on my thousander club stuff probably starting monday (as if I could do it any other day ;-)
I'll leave a blog post about it, so please check in from time to time.
http://www.gamesafoot.com
Keith
11:30 AM
Hey Keith, thanks for the comments. I am still counting my hours, even though I haven;t posted an update in a while. Not only do I read your blog, I am subscribed to it. I love the prgress your making on your stuff -- it looks like it'll be super-fun.
11:43 AM
Congrats. I'm sure the best is yet to come.
10:30 PM
Thanks. Hope this game will be fun. Going to post an update about it tonight provided I can get some collision stuff worked out. And then that post about my thousander club status.
And also let's see if you can get another year of low-poly models in :-)
Keith
ps. That last bit was so you don't think i'm hijacking the comments ;-)
12:21 PM
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