Happy (Re)birthday
posted by Scott Hsu-Storaker at 1:47 PM
Well, it is time to change that. The batteries are charged. I'm ready to get things rolling again. It'll be slow at first. There is still a month left in my crunch time at work. I've also started a new free model project with a slightly different bent (more on that later), but once it gets rolling I will be able to flow the work from there into here also. For now, though, just to get kick-started again, I am going to pull out an incomplete piece I have and re-purpose it for here. Below is a screenshot of a piece I was intending for my portfolio, but which I have since abandoned, mostly because I need to move on to next-gen techniques for my portfolio work. For the Low Poly Coop, though, it should work quite well. So, I am going to start splitting the scene up into separate models and make them available for all of you readers out there. I hope it proves to be of some use to you all.

Also, over the next few weeks, I will be updating all of our download files. There are many, many files that are works-in-progress that I have never posted here on the main blog. I will probably be simplifying the way I deploy these files, mostly to make it easier for me to get them out on a timely basis, but still in a way that allows for adequate accessibility So, look for that in the coming weeks and months.
Stay Free
~shs~
Yes, it has been very quiet around here, silent even. Our third birthday passed this summer with no fanfare and nary a peep from us artists out back in the workshop. I like to think of it as a time of dormancy -- a well needed rest for those of us guiding the action around here. For me, the biggest draw away from doing new work for the coop has been family, particularly our third child (who is now over 2 years old) and most recently an illness that required a lot of attention and travel. Add on top of that the flagging economy here in the US and a fair amount of scrambling to react to it on the part of the leaders at my day job and you have an accounting of how my priorities have shifted this year. This is not to say, though, that this project is dead -- far from it. Even while we have not released anything new, and while we even had a worrisome period of site downtime, the site still draws a consistent stream of visitors. Our Gilman pack of models is still downloaded a few hundred times a month and we have well over 10,000 downloads of it in the past year and a half. There is still a hum going on around here even without new stuff to show.
Well, it is time to change that. The batteries are charged. I'm ready to get things rolling again. It'll be slow at first. There is still a month left in my crunch time at work. I've also started a new free model project with a slightly different bent (more on that later), but once it gets rolling I will be able to flow the work from there into here also. For now, though, just to get kick-started again, I am going to pull out an incomplete piece I have and re-purpose it for here. Below is a screenshot of a piece I was intending for my portfolio, but which I have since abandoned, mostly because I need to move on to next-gen techniques for my portfolio work. For the Low Poly Coop, though, it should work quite well. So, I am going to start splitting the scene up into separate models and make them available for all of you readers out there. I hope it proves to be of some use to you all.

Also, over the next few weeks, I will be updating all of our download files. There are many, many files that are works-in-progress that I have never posted here on the main blog. I will probably be simplifying the way I deploy these files, mostly to make it easier for me to get them out on a timely basis, but still in a way that allows for adequate accessibility So, look for that in the coming weeks and months.
Stay Free
~shs~

